First if all: this is not a game and neither a scheme of an ambitious project. I'm only a hobbyist and I don't work inside the videogame's world.
I don't want to create some kind of game. This is only a prototype, a starting point or, better, a template that everyone can use
to develop an action rpg (with phaser.js engine).
The section called "Basic Elements" contains: life and mana bar, 3 magic attacks and 1 healing button, preferences, xp/ability/lev managing, 2 simply kind of enemies,
some enviromental elements (with a bring to top managing) and a touch control virtual joystick.
I want to write more modules as extensions of this script, so everything can be add quickly as you need.
I don't know how often i'll relase more stuff (working with phaser is really fun, but i develop in my free time and my family is my priority).
There is a lot of 'spaghetti code' (sorry) in my scripts and my solutions to manage the action are not the best (i'm sure
that someone have better js code to obtain the same results).
I hope this my little project could be useful for someone.
Please, let me know if you like it or not (critics are wellcome)
and if you use it: my scripts are under creative common license (play with the code as you want),
the virtual joystick is under MIT license, graphics and musics are under Creative Common (see the credits section).
All graphic elements and the music come from opengameart.com